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idevice/cpp/include/idevice++/dvt/location_simulation.hpp
2025-10-21 08:47:07 -06:00

39 lines
1.4 KiB
C++

// Jackson Coxson
#pragma once
#include <idevice++/bindings.hpp>
#include <idevice++/dvt/remote_server.hpp>
#include <idevice++/result.hpp>
#include <memory>
namespace IdeviceFFI {
using LocSimPtr = std::unique_ptr<LocationSimulationHandle,
FnDeleter<LocationSimulationHandle, location_simulation_free>>;
class LocationSimulation {
public:
// Factory: borrows the RemoteServer; not consumed
static Result<LocationSimulation, FfiError> create(RemoteServer& server);
Result<void, FfiError> clear();
Result<void, FfiError> set(double latitude, double longitude);
~LocationSimulation() noexcept = default;
LocationSimulation(LocationSimulation&&) noexcept = default;
LocationSimulation& operator=(LocationSimulation&&) noexcept = default;
LocationSimulation(const LocationSimulation&) = delete;
LocationSimulation& operator=(const LocationSimulation&) = delete;
LocationSimulationHandle* raw() const noexcept { return handle_.get(); }
static LocationSimulation adopt(LocationSimulationHandle* h) noexcept {
return LocationSimulation(h);
}
private:
explicit LocationSimulation(LocationSimulationHandle* h) noexcept : handle_(h) {}
LocSimPtr handle_{};
};
} // namespace IdeviceFFI