Files
idevice/cpp/include/idevice++/location_simulation.hpp
2025-08-15 14:56:02 -06:00

39 lines
1.4 KiB
C++

// Jackson Coxson
#pragma once
#include <idevice++/bindings.hpp>
#include <idevice++/remote_server.hpp>
#include <memory>
#include <optional>
namespace IdeviceFFI {
using LocSimPtr = std::unique_ptr<LocationSimulationHandle,
FnDeleter<LocationSimulationHandle, location_simulation_free>>;
class LocationSimulation {
public:
// Factory: borrows the RemoteServer; not consumed
static std::optional<LocationSimulation> create(RemoteServer& server, FfiError& err);
bool clear(FfiError& err);
bool set(double latitude, double longitude, FfiError& err);
~LocationSimulation() noexcept = default;
LocationSimulation(LocationSimulation&&) noexcept = default;
LocationSimulation& operator=(LocationSimulation&&) noexcept = default;
LocationSimulation(const LocationSimulation&) = delete;
LocationSimulation& operator=(const LocationSimulation&) = delete;
LocationSimulationHandle* raw() const noexcept { return handle_.get(); }
static LocationSimulation adopt(LocationSimulationHandle* h) noexcept {
return LocationSimulation(h);
}
private:
explicit LocationSimulation(LocationSimulationHandle* h) noexcept : handle_(h) {}
LocSimPtr handle_{};
};
} // namespace IdeviceFFI